First published in Campus Morning Mail on Tuesday 6th September
A framework for designing asynchronous learning activities from Alexandra Mihai
A tweet last week about students not turning up to a lecture got me thinking that, rightly or wrongly, asynchronous activities are doing more and more of the heavy lifting in HE learning and teaching. This thread of tweets from Alexandra Mihai sets out a series of useful steps to take as you design these kinds of activities to ensure that story, structure, sequence and schedule are managed well.
Broadcasting your voice to Zoom breakout rooms from Zoom
Having students in breakout room activities in Zoom has long had the challenge of providing updates and communicating changes on the fly. The text messaging function is adequate but fleeting and can be easily missed. The latest Zoom update has added the option of broadcasting your voice to participants in all of the breakout rooms at once. If students have captioning active, this will also appear on screen. (Students do need to be running the updated version of Zoom, which often happens by default)
Project Shasta from Adobe cleans up audio with AI from Adobe
Another handy audio tool – currently available by invitation – is Project Shasta in Adobe Creative Suite. This enables you to drag an audio file in recorded anywhere and it cleans up background noise to a studio sound level. This TikTok video showcases audio recorded outside on a busy street.
Teaching Online Hub from UniMelb Faculty of Arts
I noticed a link in a colleague’s email signature last week to this rich Padlet full of handy resources and guides about all facets of online learning and teaching. It is UniMelb centric, with a focus on institutional tools, but there is still a lot to take away from it.
Learning and engaging in gaming and interactive environments – Webinar Tuesday 6th Sept 11am AEST (10.30 ACST) – from Uni of Adelaide
This webinar from the Uni of Adelaide Library is this morning and explores the work of two researchers working with games and interactive environments. This includes the development of a game addressing the Spanish colonisation of MesoAmerica, a VR experience of the Torres Strait Islander history, culture and traditions and more.