Some great practical tips for recording video – the number of times that I’ve seen people sitting or standing metres away from the camera still astonishes me. Make use of the screen space that you have, please.
In practice, LessonPaths was simple enough to use but not educationally inspiring. It lets you create – or rather curate – a playlist of online resources including weblinks, your own documents, your own created HTML pages and a basic true/false or multichoice quiz.
The weblinks embed in the tool (which I thought was frowned up on web design terms), the documents are also embedded but sit quite nicely, the HTML editor is basic, allowing text and images and the quiz has a nice interface but only provides the most basic of feedback (and no option for custom feedback)
There is an option provided to embed the lesson elsewhere but this just provides a sliderbox with links to each section that open a new window in the LessonPaths site.
In fairness, LessonPaths seems targeted more at a primary school level user and I’m looking at this from a higher ed perspective. While it is easy enough to use and visually acceptable, I don’t think it offers a particularly rich learning experience.
This is the Blendspace overview from EmergingEdTech.com
Blendspace appears to come from more educationally minded developers – they are mindful of grading and tracking student progress and provide options to search a range of education focused sites in the tool. Ultimately it is still a content curation tool.
It does have some other nice features including the ability to add HTML source code to the webpages you can create (I was able to embed the LessonPaths lesson that I just created to one section), you can link your Dropbox and Google Drives to the tool making it easy to import content from there and Blendspace also provides a browser plugin that enables you to bookmark URLs directly to your Blendspace account. You can also search Flickr, Educreations and Gooru (not familiar with the last two) directly from the tool.
The interface is elegantly simple and very drag-and-drop oriented.
Users can create accounts either as teachers or students and teachers can generate course codes so that student progress (comments and likes/dislikes on resources and answers to quiz questions) can be tracked.
As I mentioned, both are relatively simple tools lacking deep interactivity but might be useful in creating more stimulating resource collections than a typical LMS file repository. In terms of understanding and supporting educators, Blendspace is streets ahead of LessonPaths.
The last couple of months a little hectic, with wrapping up one job and starting another (I’m now in the College of Business and Economics (CBE) at the Australian National University (ANU)) and so I have some catching up to do with this challenge but I think I’m up to the task. (Even if they are currently on around Week 9?)
This challenge – from the emergingtech.com blog – is about using the TedEd tools on the ed.ted.com website. (This is the same ted.com that hosts the TED talks)
Here is a quick 3 minute overview from Emerging Ed Tech that sums up the TedEd web tool quite nicely.
In a nutshell though, it’s an easy to use web based tool that enables teachers to create a small lesson driven by a YouTube video that can also include reflection/understanding questions, further resources and a discussion forum.
Students need to register to participate in activities (questions and discussion forum) but this means that the teacher is able to give them feedback and respond to their discussion posts.
The teacher is able to choose which of the Think / Dig Deeper / Discuss / And finally sections to include (the ability to reorder them might be nice but this is a minor quibble) and the whole lesson creation process only took me around 5 minutes.
The Think section supports either open answer text or multi-choice questions (up to 15), Dig Deeper offers a basic text editor with support for weblinks and the Discuss forum is simple but cleanly designed and easy to use. It has no text formatting or options for attaching files – however I was able to use HTML tags to format text and add an image. Entering a URL does automatically create a link though, which is nice and there are options to flag or upvote other posts.
TedEd also provides the requisite social media links and lessons can either be set to public or privately listed. (accessible only if you have the direct URL)
All in all this is a very nice, easy to use tool and I could see a range of uses for it. It would be possible to replicate this kind of resource using the existing tools in Moodle however not as simply or cleanly. I would seriously consider having students use it to create their own resources for formative peer-teaching activities in a seminar based approach.
Kelly Walsh over at EmergingEdTech seems like quite the Ed Tech advocate and he has started an ongoing series of posts for the next three months focusing on a range of tools.
He has asked people to try the tool and post some comments on his blog. So, what the hell, I’m happy to see where this might go. First up is a basic classroom quiz tool called Socrative.
At first glance, this reminds me of Kahoot, which I’ve looked at before. Socrative appears to use a more serious design style, eschewing the bright colours and shapes of Kahoot for more muted tones. Overall, the Socrative interface is a little more user friendly for both the student and teacher, with a clean, simple and logical design.
Creating a basic quiz in Socrative was a very straight-forward process and it was nice to be able to create all of the questions on the same page. I did encounter some problems with creating a multichoice question – for some reason it took repeated clicks (and some swearing) in the answer field before I was able to add answers. Editing the name of the quiz wasn’t intuitive either but overall, the process was simpler than with Kahoot.
Running the quiz went reasonably well however I did encounter a number of bugs, related to network connectivity (3G) and an initially buggy version of the quiz that seemed to crash the entire system. (I had inadvertently added a true/false question twice, once with no correct answer identified. Clumsy perhaps on my part but I would kind of expect this to be picked up by the tool itself).
I liked the fact that the student sees both the questions and the answers on their phone and that the feedback appears there as well. Socrates gives three options for running the quiz – Student paced with immediate feedback (correct answers shown on device upon answering), Student paced – student navigation (student works through all questions and clicks submit at the end) and Teacher paced where the teacher takes students through question by question. In the final two options, feedback appears only on the teacher’s computer (presumably connected to a data project / smart board).
Overall I’d say I rate the overall usability, look and feel of Socrative above Kahoot but the connectivity issues are a concern and I’d say that Kahoot offers a slightly more fun experience for learners by playing up the gamified experience, with timers and scoring.
Linda T Darcy has written a decent overview of using game mechanics in the classroom without relying on technology in her post at ASCD Express – No Technology required to gamify your class.
If you have an interest in gamification, this won’t cover a lot of new ground but I was quite taken with her approach to using leaderboards. She proposes using them to measure only individual improvements (e.g. Jenny improved her grade by 15%) rather than setting up purely grade based competition. This enables lower performing students to feel that they still have a chance to “win” and avoids the demotivating effect that leaderboards can sometimes have.
Having said that though, if a high achieving student performs consistently well, there is no room for them to show improvement – unless they game the system by deliberately underperforming at the start – and less recognition of their achievements. The leaderboard may well be seen as something of an “everybody-gets-a-trophy” prize than a true game mechanic.
So I guess what might work is a leaderboard that uses both direct performance but can incorporate improvement – or perhaps just two separate leaderboards?
Have you had any experience in using leaderboards in education that worked well or failed horribly (I mean, that provided a valuable learning experience to you?) Please feel free to share it in the comments.
(Don’t you hate it when you change your mind about an idea as you write it down)
It’s very easy to believe that you’re fostering innovation by having new toys but what matters most is what they are enabling teachers and students to do.
For all the promise of digital badges, the fact that they still can’t easily be displayed and shared is a significant failing.
If we look at three of the four main types of digital badges that I have discussed recently – accredited, work skills and community – it seems reasonable to assume that a key function of these badges is a visual representation of a badge earner’s skills, achievements and participation in their field of interest.
While there is going to be a measure of personal satisfaction for the badge earner in simply having any of these badges, the ability to share these badges and let the world know who you are and what you can do seems like a vital feature.
Following from this, you would reasonably assume that sharing these badges in your online footprint would be a matter of a couple of clicks. Given the ubiquity of options to easily share every other aspect of our lives online, from where we are to how quickly we ran to get there, it doesn’t strike me that this is a technological issue.
Obviously some aspects of this are outside the control of badge systems such as Mozilla Open Badges, Credly and the like. Ideally – and this is something that I have been telling my teachers for some time now in the process of trying to sell them on badges – platforms like LinkedIn will add fields that make adding badges to your profile simple. At the very least however, it should be a simple thing to get html embed code from the Open Badges backpack that allows us to add our badges directly to any website or service that supports this function.
As it stands, the best we can do currently is add a link to a badge collection – like cavemen from 2009 had to do. Until adding a badge to your digital profile becomes as simple as tweeting or adding something to Tumblr, breaking through with badges is going to be a struggle.
But maybe I’ve missed something – is there an easier or better way?
The final level of digital badges (in education at least) is Classroom badges. Now in keeping with the let’s-not-get-caught-up-on-semantics theme of this series of posts, it applies equally to the training room, the tutorial group and so on – the name ultimately doesn’t matter, it’s the function that counts.
Classroom badges I would consider to be the most informal of all badges, used primarily to add fun to learning and to give recognition to learn progress through a subject as well as to acknowledge notable contributions to class. This might be in an online forum or class discussion, for punctuality or courtesy or in dozens of other intangible ways.
These aren’t generally going to be badges that learners would attach to their e-portfolios or online presence but they can still be valuable tools to enhance motivation and engagement.
Classroom badges are closely tied to gamification, which is simply about taking game mechanics (e.g. instant feedback, competition/leader boards, collection quests, unlocking levels) and applying them to new contexts. Gamification is facing a not-unjustified backlash because it is possible to doing it quite badly and many gamification evangelists take an oversimplistic approach that involves copy-pasting concepts that work in advertising.
Used in education, gamification can drive intrinsic and extrinsic motivation. Extrinsic motivators take the form of external rewards – physical prizes obviously but also unlocking access to new content and particularly peer respect. This can be incredibly effective in the short term but you run a serious risk that learners engage more with the rewards than the learning and when the rewards dry up, motivation plummets. Intrinsic motivators tap into a learner’s own desires and their reasons for undertaking the study. These often focus on recognition of progress and achievement, curiousity and personal interests. These can be more difficult to design but are far more valuable in sustained engagement.
It’s certainly possible to find the right balance of both extrinsic and intrinsic motivators in a gamified approach using classroom badges, it just requires a little more consideration.
I’m currently working with the head of our Year 12 program (final year of secondary education) on a badge based approach to encouraging at-risk youth to complete their studies. It is currently largely driven by extrinsic motivators – get enough badges during the year and we will put on an end-of-year BBQ that you can come to – but we will also include some subtler drivers.
Lee Sheldon, in his fantastic “The Multiplayer Classroom” book notes some examples of teachers that also got learners to design and issue classroom badges (a limited amount to increase their value) to their peers for certain achievements such as explaining a concept in class in such a way that they were able to understand something for the first time. Peer based badging opens a whole new door to this approach that is well worth taking further.
So this is what I consider to be the four levels of digital badging in education. Maybe I’ve missed some, maybe the terminology needs some work and maybe creating a hierarchy is redundant (as different people have different needs of badges) but I think this is a decent start.
I’d really quite like to hear your thoughts on this – and particularly where we go next.
In addition to accredited study and work skills, digital badges can provide rich insights into a person’s wider interests and their engagement with their professional community.
While this doesn’t seem to be happening widely yet, I can see value in digital badges for attending and particularly presenting at conferences and workshops, membership of professional organisations or communities of practice and other activities which showcase someone’s interests and experiences.
I have to admit that even my badge backpack is pretty bare but one badge that I’m happy to display is one that marks me as a signatory of the Serious e-Learning Manifesto (because who doesn’t like a good manifesto after all). It’s really just a statement of principles around good eLearning design but as I scan the web, I sometimes get a little solidarity jolt when I see someone else with this badge and maybe I pay just a little more attention to what they have to say.
(I’m just going to put aside for now the fact that I’ve just spent an hour trying to figure out how to embed this badge from my Mozilla Backpack into this blog post and save that for a greater discussion on displaying badges)
Anyway, digital badges can provide badge readers with an opportunity to develop a deeper understanding of a badge holder and their interests and passions beyond the acquisition of work skills and knowledge.
Have you come across digital badges being used in this way? What else might we be able to do with them? I quite like the idea of being able to click on a badge to find a list of all the other people that hold that badge.
In my last post on this topic, I discussed why I think it helps to identify different types of digital badges and looked at more formal badges that are linked directly to accredited qualifications.
The next level of badges I’d say would be those that denote particular skills or knowledge in the badge-holder without necessarily having the same degree of accountability or rigour in the evidence gathering process.
These badges should certainly still be designed around specific, well defined capabilities/competencies that a badge issuer needs to evaluate but by disconnecting this level of badges from formal institutional systems and processes, we can support a wider range of badge issuers and support more flexible and responsive badge programs operating in much shorter time-frames.
Two particular examples of these kinds of badges spring to mind.
The Insignia Project at the Australian National University (ANU), driven by Dr Inger Mewburn, Dr Kim Blackmore, Dr Katie Freund and Emily Rutherford (all people I know and respect) was created last year to explore the use of Open Badges in Research Education. It ties to ANU’s “compulsory, yet non credit bearing, research integrity course.”
So here we have a training program that is designed to equip students with vital skills that should serve them throughout their studies and into careers in academia but which isn’t considered a part of formal study. The skills addressed by these badges include Research Integrity, Library Searching and the use of Endnote, valuable additions to a CV but not necessarily something that you would receive a qualification for.
Similarly, the Mozilla Foundation has a huge open access education program designed to teach people web development skills. The Webmaker project covers skills including html, javascript, web development and digital literacy and offers badges both to people developing these skills and to those teaching them.
The conditions for these badges are fairly clearly set out and they would certainly enhance the online presence of someone that you might be looking for with these skills – whether for work or collaboration.
Neither of these projects tie to formal qualifications but depending on the provider / badge issuer, it’s easy to see that these may hold more value to badge readers that accredited ones. This is clearly a question of validity and credibility, which is one of the greatest issues with digital badges and one deserving its own discussion.
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